Youngest is Georgia the Infiltration and Material Acquisitions Expert
In the middle is Renesmee the Sparkly CGI Baby Propaganda Coordinator
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| She's been watching the wrong kind of movies. |
This contingent is going to set up shop in an abandoned mine near Towne's Hollow. They're better armed, man for man, than the original party, but generally put fewer points into direct-combat skills, preferring stealth and agility as an alternative to brute force. They seem to have a better guerilla mentality than my own branch of the family, which is surprising considering how much younger they are.
I let them pool their Preparedness Credits as opposed to the first cast who were told to buy as individuals (so almost everyone has medikits, but no one could afford a radio), so they're relatively well-equipped. One big shortcoming is transport: they only have access to bicycles and three pack burrows, so their range of operations and ability to transport supplies will be quite limited.
Our first baptism of fire went well enough. The local Stasi sent a team to arrest us all, and they stood in place and died like they were supposed to. This happened one or two times (I took notes on the particulars, but have since lost them) with me giving some advice on cover, concealment, and judicious use of chokepoints before the youngin's started getting the hang of things. Then they started getting bored and wanted to play Go instead.



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